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RATCHET & CLANK: UP YOUR ARSENAL
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[Ratchet & Clank: Up Your Arsenal Gallery]
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| GAME STATISTICS |
| A.K.A.: |
Ratchet & Clank 3 (Japan and Europe) |
| Release Date: |
November 3, 2004
November 25, 2004
November 12, 2004
November 18, 2004 |
| Publisher: |
Sony CEA |
| Developer: |
Insomniac Games |
| Genre: |
Platform |
| # of Players: |
1 |
| ESRB Rating: |
T |
| Our Score: |
Ape - 9.0 out of 10 Patrick - 8.0 out of 10 Overall - 8.5 out of 10 |
| Our Reviews: |
Patrick - Review below. To submit one, click here! |
| Systems: |
Playstation 2 |
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8.0 out of 10
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| I never got the love for Ratchet and Clank. The first game wasn't all that good even though it had good ideas. Going Commando was decent, but still flawed. Now for Up Your Arsenal...I did say that it was when the series finally found its identity, even though it mostly charts the same course as the previous games. So with that said, let's dig into Ratchet and Clank: Up Your Arsenal.
The first game had a boring story. The second game only had two-thirds of a story but it was a good two-thirds of a story. Now combine the good story of Going Commando with a real ending like the first game and you got the story structure of Up Your Arsenal. The evil Dr. Nefarious has returned (he was before the games) and you need to grovel at the feet of Captain Qwark, the guy who's been your arch-enemy for the past two games...or at least you would if he didn't think he was a monkey. So you have to get his memory back, defeat Nefarious, and shoot things with your many guns in this fun story. |
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The character models are detailed better and the worlds are larger here, but that's a given. However, a few levels do fall back on the first game's philosophy of "Let's see how many flying cars we can put in this level!". It doesn't happen that much, but when it does it's kinda jarring. Especially since the Going Commando entry in the series distanced itself from that mindset. The real standout is playing the Captain Qwark ‘vid-comics’ since it has that look and feel of an old-school video game, complete with animated interludes between the comics. It's just a great way to distance that from the main game.
At first, I was a bit disappointed that it was mostly just shooting and that it didn't have any other game-modes other than a side-scroller with the Qwark vid-comics. Then I remembered that those other modes were really frickin' difficult! It also amps up the action with fewer platformer elements, and that's pretty good cause the platforming elements never really mesh well with the first two games. But they are still there in Up Your Arsenal...it's just in death courses which is understandable, they are death courses for crying out loud! - Patrick |
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